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Lead a gameplay systems engineering team responsible for the platform that enables Minecraft content creators to build diverse gaming experiences across multiple platforms. You'll own technical strategy and architecture, guide engineers through design and delivery, and collaborate across product, design, and quality teams. Requires a Bachelor's degree in Computer Science and six years of software engineering experience with C++, Java, or JavaScript. Base pay ranges from $142,800 to $274,800 annually, or $188,000 to $304,200 in the San Francisco Bay Area and New York City.
Written from this posting by Neural Jobs AI. The full description is below.
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
The Gameplay Systems team is looking for a hands-on Engineering Lead who will drive innovation through a group of software engineers. Your team will be responsible for building the platform that empowers content creators to deliver a diverse set of Minecraft gaming experiences to players across multiple platforms.
As Engineering Lead, you will be accountable for the technical direction, architecture, and delivery of core gameplay systems through your team, supporting them in evaluating requirements, designing solutions, estimating development, and integrating high quality features into our products. Collaboration with peers in development, product, design, and quality will be key. You will lead by example while also growing a talented team of engineers.
You and your team will help shape the creation experience for Minecraft.
Required Qualifications:
Preferred Qualifications:
#MojangJobs #GamingJobs
Software Engineering M5 - The typical base pay range for this role across the U.S. is USD $142,800 - $274,800 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $188,000 - $304,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
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Microsoft builds Windows, Azure, Office and the Copilot family of AI assistants, and operates one of the largest AI training and inference fleets in the world. Microsoft Research and the AI platform teams work across foundation models, systems for large-scale training, and applied ML in every product line.
Founded in 1975 and headquartered in Redmond, Washington, the company is also OpenAI's principal compute partner and ships AI tooling for developers through GitHub, VS Code and Azure AI.
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