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Job Description

  • Partner with physical hardware teams to evaluate and select microphones, speakers, amplifiers and optimize microphone array placement/orientation and acoustic chambers under severe spatial constraints.
  • Lead and guide the tuning engineering team to define KPIs and optimize playback (DEQ, MBDRC, speaker limiters) and capture (AEC, beamforming, neural wind noise reduction, VAD/AIT) signal processing blocks on resource-constrained embedded architectures.
  • Take ultimate accountability for overall audio quality across all XR glasses form factors. Establish standardized quality metrics and audio tuning practices.
  • Own and drive the long-term technical roadmap and strategy for XR audio systems. Decompose ambiguous, highly complex audio challenges into structured, multi-team projects.
  • Evaluate, select, and manage key components and IP vendors. Drive the integration of advanced audio algorithms (e.g., Acoustic Echo Cancellation, spatial audio, noise suppression) utilizing both in-house research and external vendor technologies.

Minimum qualifications:

  • Bachelor’s degree in Electrical Engineering, Acoustics, Mechanical Engineering (Acoustics focus), Computer Science, or equivalent practical experience.
  • 8 years of industry experience in audio systems engineering, acoustics, physical acoustic design, audio system tuning, or digital signal processing for consumer electronics or wearable devices.

Preferred qualifications:

  • Master’s degree or PhD in Acoustics, Electrical Engineering, Audio Signal Processing, or Psychoacoustics.
  • Demonstrated experience in acoustic tuning of both playback (EQ, MBDRC, speaker protection, loudness optimization) and capture (AEC, beamforming, noise suppression) production pipelines.
  • Proven track record of architecting, tuning, and shipping audio systems for high-volume commercial wearable products (e.g., smart glasses, AR/VR headsets, TWS earbuds, smart speakers, or hearables).
  • Deep expertise in physical micro-acoustics: acoustic cavity design, porting, acoustic mesh impedance, transducer characterization, and lumped-element/FEA acoustic modeling.
  • Bachelor’s degree in Electrical Engineering, Acoustics, Mechanical Engineering (Acoustics focus), Computer Science, or equivalent practical experience.
  • 8 years of industry experience in audio systems engineering, acoustics, physical acoustic design, audio system tuning, or digital signal processing for consumer electronics or wearable devices.
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  • Role Senior Staff Software Engineer, Audio Systems, XR
  • Experience 8-9 years
  • Education Any
  • Work type On-site
  • Location United States
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Google
AI Research Lab · 500+ Members · Mountain View, CA, United States

Google builds internet, software, cloud, and AI products used by consumers, developers, and organizations. Its portfolio includes Search, YouTube, Android, Chrome, Maps, Gmail, Workspace, Google Cloud, advertising platforms, devices, and Gemini AI products. The company develops large-scale computing infrastructure and research that power information retrieval, communication, productivity, media, navigation, and machine learning. Google is the largest operating business within Alphabet and earns a substantial share of its revenue from digital advertising.

All jobs at Google

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Job Overview

Approx. salary range

209K – 264K

Our estimate — this employer did not publish a salary

Our estimate, not the employer’s. Worked out from the middle half of 156 comparable roles on Neural Jobs that did publish a salary, in the same field, country and experience band. The real figure for this job may be different.

Eligibility
United States Right to work in the United States required.
Workplace
On-site
Job Posted:
2 weeks ago
Job Type
Full Time
Education
Any
Experience
8-9 years

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