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Job Description

Overview

 

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.  

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. 

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

The Immersion Systems team is looking for a Software Engineer to help us enhance the animation system for the world’s best-selling video game. You will join a team of engineers in Redmond responsible for critical technologies that enable developers and content creators to create more immersive experiences and prototype game animations more easily.

You will partner with other peers across disciplines (Dev, Design, Product, and Quality) to architect and build powerful new features that delight players and creators. As a developer in this area, you will evaluate requirements, design solutions, estimate development, and integrate high-quality features into Minecraft across dozens of platforms.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.



Responsibilities
  • Take a customer-centric approach while designing and implementing systems to build gameplay.
  • Design elegant solutions for systems considering overall product architecture.
  • Produce simple, extensible, and maintainable high-quality code.
  • Contribute to design, implementation, and code reviews across the feature area.
  • Effective communicator who can reach successful outcomes through collaboration across disciplines.


Qualifications
  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java
    • OR equivalent experience.

Preferred Qualifications

  • 4+ years of experience developing in C++, preferably cross-platform.
  • Experience working with skeletal animation keyframe blending, resolving animation trees, or writing IK solvers.
  • Experience working with production animation systems such as those in Unreal Engine, Unity, or Godot.
  • Experience driving cross-org and cross-discipline communications.

 

#MojangJobs #GamingJobs



Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.




Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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Microsoft
Hardware & Semiconductors · 500+ Members · Redmond, WA, United States

Microsoft builds Windows, Azure, Office and the Copilot family of AI assistants, and operates one of the largest AI training and inference fleets in the world. Microsoft Research and the AI platform teams work across foundation models, systems for large-scale training, and applied ML in every product line.

Founded in 1975 and headquartered in Redmond, Washington, the company is also OpenAI's principal compute partner and ships AI tooling for developers through GitHub, VS Code and Azure AI.

All jobs at Microsoft
Job Overview
Salary
102K - 202K Yearly
Eligibility
United States Right to work in the United States required.
Workplace
Hybrid
Job Posted:
5 days ago
Job Type
Full Time
Education
Any
Experience
3-4 years

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