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Lead GPU graphics and compute software development across the full stack while providing technical direction to distributed teams on performance and feature opportunities for Android and Pixel devices. Requires eight years of low-level systems programming in C++ or C, five years developing device drivers, three years in software architecture and technical leadership, and experience with mobile GPUs. You'll evaluate devices, optimize GPU-accelerated applications, and collaborate across product and engineering teams on future designs.

Written from this posting by Neural Jobs AI. The full description is below.

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Job Description

  • Provide technical leadership on projects, advising Android, Pixel, and Silicon leadership on performance and feature opportunities in graphics hardware and software.
  • Influence, coach, and lead a distributed team of engineers.
  • Facilitate alignment and clarity across teams on goals, outcomes, and timelines.
  • Develop GPU graphics and compute technologies spanning the full GPU software and hardware stack.
  • Evaluate and bring up devices, collaborating with product and engineering teams to define the role and requirements of the GPU in future product designs.

Minimum qualifications:

  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience in low level systems programming languages (e.g., C++ or C).
  • 5 years of experience developing and maintaining device drivers that interface software with hardware.
  • 3 years of experience with software design, architecture, and technical leadership.
  • Experience with Graphics Processing Units (GPUs) and mobile GPUs.

Preferred qualifications:

  • Master's degree or PhD in Computer Science or a related technical field.
  • Experience specifically writing or contributing to graphics drivers.
  • Experience analyzing and optimizing GPU-accelerated applications, such as high-end games, image processing, or GPU applications.
  • Proficiency in C++, GPU Programming, and familiarity with Rust.
  • Knowledge of Mobile GPU architectures and mobile-specific graphics optimization.
  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience in low level systems programming languages (e.g., C++ or C).
  • 5 years of experience developing and maintaining device drivers that interface software with hardware.
  • 3 years of experience with software design, architecture, and technical leadership.
  • Experience with Graphics Processing Units (GPUs) and mobile GPUs.
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  • Role Staff Software Engineer, Pixel Graphics GPU Software
  • Experience 8-9 years
  • Education Bachelor Degree, or equivalent experience
  • Work type On-site
  • Location United States
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Google
AI Research Lab · 500+ Members · Mountain View, CA, United States

Google builds internet, software, cloud, and AI products used by consumers, developers, and organizations. Its portfolio includes Search, YouTube, Android, Chrome, Maps, Gmail, Workspace, Google Cloud, advertising platforms, devices, and Gemini AI products. The company develops large-scale computing infrastructure and research that power information retrieval, communication, productivity, media, navigation, and machine learning. Google is the largest operating business within Alphabet and earns a substantial share of its revenue from digital advertising.

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Job Overview

Approx. salary range

209K – 245K

Our estimate — this employer did not publish a salary

Our estimate, not the employer’s. Worked out from the middle half of 186 comparable roles on Neural Jobs that did publish a salary, in the same field, country and experience band. The real figure for this job may be different.

Eligibility
United States Right to work in the United States required.
Workplace
On-site
Job Posted:
1 day ago
Job Type
Full Time
Education
Bachelor Degree, or equivalent experience
Experience
8-9 years

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