Software Engineer Manager II, Alloy DB
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Lead technical strategy and architecture for a mobile app bringing Minecraft to new audiences. You'll define the vision, guide engineers through development and launch, and contribute directly to iOS implementation while partnering with product and cloud teams. Requires a bachelor's degree in computer science and six-plus years of software engineering experience with languages like C++, Java, or Python. Base pay ranges from $142,800 to $274,800 annually, or $188,000 to $304,200 in San Francisco or New York.
Written from this posting by Neural Jobs AI. The full description is below.
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
We are looking for a Principal Software Engineer to serve as the technical lead for the Minecraft mobile app experience. You will partner with product, design, and engineering leaders to define the technical strategy, architecture, and roadmap for products that bring Minecraft to customers in new ways. Using your expertise in iOS development and experience shipping consumer mobile applications, you will lead technical decisions and contribute directly to the design and implementation of the product.
You will guide engineers through early exploration, development, launch, and live operation while partnering with cloud service teams to deliver a coherent end-to-end experience. You will create clarity in an evolving space and establish the technical foundations needed to deliver a secure, reliable, accessible, and high-quality experience at Minecraft scale.
Required Qualifications:
Preferred Qualifications:
#mojangjobs #gamingjobs
Software Engineering IC5 - The typical base pay range for this role across the U.S. is USD $142,800 - $274,800 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $188,000 - $304,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
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Microsoft builds Windows, Azure, Office and the Copilot family of AI assistants, and operates one of the largest AI training and inference fleets in the world. Microsoft Research and the AI platform teams work across foundation models, systems for large-scale training, and applied ML in every product line.
Founded in 1975 and headquartered in Redmond, Washington, the company is also OpenAI's principal compute partner and ships AI tooling for developers through GitHub, VS Code and Azure AI.
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