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AI Job Summary

Develop and optimize agent architectures integrating multimodal perception, reasoning, and real-time execution in gaming environments. Build training recipes using supervised fine-tuning, reinforcement learning, imitation learning, or in-context learning, and design systems for long-horizon reasoning and memory utilization. Requires a bachelor's degree, five years of software development experience, three years launching software products, one year in software design and architecture, and proficiency with JAX, TensorFlow, or PyTorch.

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Job Description

  • Develop and optimize agent architectures that seamlessly integrate multimodal perception, reasoning, and precise real-time execution.
  • Build and scale training recipes utilizing supervised fine-tuning, reinforcement learning, imitation learning, or in-context learning.
  • Design advanced systems that enable agents to reason over long horizons and effectively utilize memory to solve complex, extended tasks.
  • Research and implement capabilities that allow agents to adapt to new environments and learn from experience at test time.
  • Establish rigorous benchmarks within virtual environments to measure progress in general agent capabilities and embodied intelligence in unseen environments.

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 5 years of experience with software development in one or more programming languages.
  • 3 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture.
  • Experience with ML frameworks such as JAX, TensorFlow, or PyTorch.

Preferred qualifications:

  • Master's degree or PhD in Computer Science or related technical field.
  • 1 year of experience in a technical leadership role.
  • Experience building agents for 3D virtual environments, simulators, or video games.
  • Strong track record in machine learning, data science, or AI in games, which can include publications in conferences (NeurIPS, ICLR, ICML, CVPR, etc.).
  • Domain knowledge in game development, concepting, or community.
  • Solid understanding of LLM internals, (e.g., typical training pipelines, computational characteristics of training/inference, etc.), and knowledge of Deep Reinforcement Learning (RL), LLM Reasoning, imitation learning, memory-based architectures, Vision-Language-Model (VLM), or Vision-Language-Action (VLA) models.
  • Bachelor’s degree or equivalent practical experience.
  • 5 years of experience with software development in one or more programming languages.
  • 3 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture.
  • Experience with ML frameworks such as JAX, TensorFlow, or PyTorch.
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  • Role Senior Research Engineer, Embodied Generalist Agent, Gaming, DeepMind
  • Experience 5-7 years
  • Education Bachelor Degree, or equivalent experience
  • Work type On-site
  • Location Japan
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Google
AI Research Lab · 500+ Members · Mountain View, CA, United States

Google builds internet, software, cloud, and AI products used by consumers, developers, and organizations. Its portfolio includes Search, YouTube, Android, Chrome, Maps, Gmail, Workspace, Google Cloud, advertising platforms, devices, and Gemini AI products. The company develops large-scale computing infrastructure and research that power information retrieval, communication, productivity, media, navigation, and machine learning. Google is the largest operating business within Alphabet and earns a substantial share of its revenue from digital advertising.

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Job Overview
Eligibility
Japan Right to work in Japan required.
Workplace
On-site
Job Posted:
4 days ago
Job Type
Full Time
Education
Bachelor Degree, or equivalent experience
Experience
5-7 years

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