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Lead technical projects optimizing Android gaming performance while coaching a distributed engineering team across alignment and strategy. Work with Unity and Unreal engine maintainers and game studios to improve runtime architectures, frame scheduling, render pipelines, and memory management. Develop diagnostic tools, profiling frameworks, and optimization playbooks to eliminate jank and Out-Of-Memory crashes. Requires a Bachelor's degree, 8 years programming in C++, C#, or Rust, 5 years shipping software products, and 3 years software design experience.

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Job Description

  • Provide technical leadership on projects. Influence and coach a distributed team of engineers. Facilitate alignment and clarity across teams on goals, outcomes, and timelines.
  • Collaborate with game engine maintainers (Unity, Unreal) and leading game studios to optimize engine runtime architectures, frame scheduling, render graph pipelines, shader compilation, and memory allocators.
  • Develop diagnostic tools, automated regression detection, and best-practice optimization playbooks to assist global and regional game developers in building stutter-free, thermally efficient games on Android.
  • Partner with platform rendering and graphics teams (Choreographer) to investigate, measure, and eliminate jank, frame deadline misses, and compositor bottlenecks in high-load gaming workloads.
  • Build and adapt advanced memory instrumentation, profiling tools, and memory budget frameworks to prevent game Out-Of-Memory (OOM) crashes, paging stalls, and background app evictions. Comply with all company health and safety policies, procedures, and legal requirements.

Minimum qualifications:

  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience programming in one or more programming languages (e.g., C++, C#, Rust).
  • 5 years of experience testing, and launching software products.
  • 3 years of experience with software design and architecture.

Preferred qualifications:

  • Master’s degree or PhD in Engineering, Computer Science, or a related technical field.
  • 3 years of experience in a technical leadership role leading project teams and setting technical direction.
  • Previous experience with game engine architecture and runtime performance (Unity, Unreal Engine, Godot, or custom in-house engines).
  • Experience with modern graphics APIs (e.g., Vulkan, OpenGL ES) or GPU rendering pipelines.
  • Experience with performance profiling and tracing tools (e.g., Perfetto, Linux perf, GPU profilers).
  • Experience integrating generative AI tools or LLM interfaces into workflows.
  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience programming in one or more programming languages (e.g., C++, C#, Rust).
  • 5 years of experience testing, and launching software products.
  • 3 years of experience with software design and architecture.
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  • Role Staff Technical Lead, Games Performance, Android System Health
  • Experience 8-9 years
  • Education Bachelor Degree, or equivalent experience
  • Work type On-site
  • Location Romania
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Google
AI Research Lab · 500+ Members · Mountain View, CA, United States

Google builds internet, software, cloud, and AI products used by consumers, developers, and organizations. Its portfolio includes Search, YouTube, Android, Chrome, Maps, Gmail, Workspace, Google Cloud, advertising platforms, devices, and Gemini AI products. The company develops large-scale computing infrastructure and research that power information retrieval, communication, productivity, media, navigation, and machine learning. Google is the largest operating business within Alphabet and earns a substantial share of its revenue from digital advertising.

Job Overview
Eligibility
Romania Right to work in Romania required.
Workplace
On-site
Job Posted:
1 day ago
Job Type
Full Time
Education
Bachelor Degree, or equivalent experience
Experience
8-9 years

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