2027 Summer Intern, Data Scaling, Embodied AI
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Intern
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About AIx Design & Research
If you're curious, creative, and excited by how AI is reshaping the practice of design, we'd love to work with you! The AI Experiences Design & Research team is a community of designers, researchers, and makers reimagining how people interact with technology. We design across Microsoft's AI-powered experiences, including Copilot, Edge, Bing, MSN, and emerging products, creating end-to-end journeys that span devices, platforms, and contexts. We're looking for people who embrace experimentation, use new tools to expand what's possible, and aren't afraid to move beyond traditional design boundaries. Together, we're building experiences that make AI more useful, intuitive, and delightful for billions of people around the world. Join us as we reimagine not only the products people use, but the future of design itself!
The opportunity
We’re looking for a hands-on design engineer who thinks like an artist and builds for the browser. On the Copilot Design team at Microsoft, you’ll originate a distinctive visual point of view and turn it into expressive, useful interactive experiences. Composition, typography, light, material, timing and physical behavior are part of your design vocabulary; JavaScript, shaders and real-time rendering are part of your medium.
This is a specialist role for someone who can invent the experience and code it, not only implement a finished design. You’ll work across artistic exploration and production engineering, balancing surprise and delight with clarity, accessibility and responsiveness. The work asks for both ambition and restraint: know when motion makes an interaction more understandable, and when a quieter experience serves people better.
Create code-driven motion, custom shaders and procedural or generative visuals that respond to user input and product state. Design coherent transitions and behaviors, not just isolated effects.
Explore useful assistant interactions such as activity and progress, transitions, interruption and feedback. These are illustrative opportunities to investigate, not a commitment to a particular product roadmap.
Develop production-ready components and partner with product engineering on integration, testing and maintenance. Carry the visual intent through implementation, including state changes, edge cases and graceful degradation.
Turn successful explorations into reusable motion and graphics primitives, components and tools. Document the artistic and technical choices so other designers and engineers can extend the work without losing its character.
Profile CPU and GPU work, frame time, memory, loading and input responsiveness. Build accessible, reduced-motion and non-GPU alternatives, and validate behavior across browsers, devices and different levels of graphics capability.
Set a high creative and technical craft bar while staying hands-on. Mentor through critique and code review, explain trade-offs clearly and help partners choose purposeful expression over unnecessary spectacle.
We value demonstrated craft and ownership, whether developed through professional roles, independent practice, open-source work or self-directed learning. Equivalent practical experience and nontraditional paths are welcome. The specialist capabilities below matter more than having used every tool in a particular stack.
Required skills:
Preferred Skills & Experience:
A portfolio showing original artistic direction and the ability to originate, develop and iterate visual ideas in code. You can explain why your choices in composition, typography, light, material and motion serve the experience.
Strong hands-on coded motion and interaction design, including timing, easing, sequencing, spring or physics-based behavior, and responsive or interruptible transitions. Motion is a core craft, not a finishing layer.
Hands-on real-time browser graphics using WebGL or WebGPU, including writing and adapting custom shaders. You understand rendering fundamentals well enough to shape the result, debug it and explain the trade-offs; GLSL or WGSL are examples of relevant shader languages.
Strong JavaScript/TypeScript and contemporary browser engineering skills, including component architecture, asynchronous state, input handling, responsive interfaces and code review. You can integrate a graphics experience into a maintained product, not only a standalone demo.
Experience profiling and improving browser rendering, loading, memory and input responsiveness. You can preserve visual intent while meeting accessibility needs, honoring reduced motion and providing reliable non-GPU paths across browsers and devices.
Demonstrated ownership of ambiguous work from creative direction through delivery, with clear communication and effective design–engineering partnership. You welcome critique, make sound trade-offs and help others raise their artistic and technical craft.
UX Engineering IC5 - The typical base pay range for this role across the U.S. is USD $142,800 - $274,800 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $188,000 - $304,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
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Microsoft builds Windows, Azure, Office and the Copilot family of AI assistants, and operates one of the largest AI training and inference fleets in the world. Microsoft Research and the AI platform teams work across foundation models, systems for large-scale training, and applied ML in every product line.
Founded in 1975 and headquartered in Redmond, Washington, the company is also OpenAI's principal compute partner and ships AI tooling for developers through GitHub, VS Code and Azure AI.
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